Double Fine ha dado que hablar mucho últimamente con su recaudación de fondos a través de Kickstarter para una nueva aventura gráfica, iniciativa en la que ha recaudado más de tres millones de dólares. Ahora, presentan el vídeo de The Cave, proyecto conjunto con Sega como distribuidora, del que poco se sabe.

Vídeo

El creador es Ron Gilbert, conocido por antiguos proyectos en Lucas Arts como el archifamoso Monkey Island. El juego saldrá a la venta a principios de 2013, y estará disponible para PC y consolas. Por la nueva política de distribución de SEGA, sólo estará disponible en descarga digital.

El concepto detrás de The Cave ha estado rondando mi cabeza desde hace muchos años, y las vocecillas que me dicen que haga cosas me dijeron que ya era hora de hacer este juego.

En el juego controlaremos un equipo de aventureros bastante atípicos, cada uno con distintas habilidades, que se adentrarán en las profundidades de la tierra para explorar un parque de atracciones. Si con esta última frase y tras haber visto el vídeo no sientes una enorme curiosidad sobre el juego, entonces es que no te gustan las aventuras gráficas.

SAN FRANCISCO & LONDON – May 24, 2012 –SEGA® of America, Inc. and SEGA®Europe Ltd., in a partnership with award-winning developer Double Fine Productions, today unveiled the latest adventure from the mind of Ron Gilbert: The Cave. An adventure game so odd and compelling that it can only be described as odd and compelling, The Cave will be coming to consoles and PCs for digital download worldwide in early 2013. For a first look at this puzzling adventure game, watch the teaser trailer online here: thecavegame.com

If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then AMAZED. And then disappointed again, but only for a minute. Then relieved, amused, bewildered, excited and satisfied. In that order. Your first clue that The Cave is a place like no other will come just after you assemble your team of three unlikely adventurers—each with their own unique personalities and skills—and stumble across a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear-tipped ICBM.

“As SEGA continues to expand our digital gaming catalog, we’ve put a lot of effort into finding truly original experiences we can help bring to life. Both Ron and the team at Double Fine are experienced and deeply creative, and we value the chance to work with them on The Cave,” said Haruki Satomi, Senior Vice President of Digital Business at SEGA.

“The concept of The Cave has been bouncing around in my head for many, many years, and then the little voices that tell me to do things said it was time to make the game,” added Ron Gilbert. “I’m thrilled to be working with amazingly talented folks at Double Fine and ecstatic that the team at SEGA believes in adventure games and quirky ideas.”

Asked for a quote, The Cave said, “There are those who say I’m not rooting for everyone who ventures down here but that’s not true. Not true at all.” He then followed up with “But I’m also not above a good chuckle when someone falls in lava.” The Cave then began to chuckle.